Great use of the self destruct theme, but punishingly difficult! The tradeoff between damaging and healing with the red and blue projectiles is really clever. Felt like I was able to brute-force the first bunch of levels (just by basically spamming self destruct) until I got to the mole(?), which is where I had to give up, dying in a single hit is probably ok, but at least my movement wasn't precise enough to reliably dodge the projectiles, so I never really got close to beating him. Fun concept though and the chain reaction explosion effect is really satisfying!