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Hi, amazing game. I like the concept and the art. The bullets were very challenging to dodge and the over gameplay was entertaining. My only critic is the damage it is very low and it was easy to just stand near the boss with the knife and kill it because the projectiles do not do a lot of damage. This game would be especially challenging if the projectiles were tweaked or if the damage immunity was reduced. I found the lungs to be very fun, I really liked the wind that pushed you back because it was challenging destroying all the components of the boss. The game reminded me of terraria as well as jump king because it was quite challenging to wall jump as well as sensitive movement that made me fall a lot. Overall this game was very creative and had very fun mechanics!

Thanks for your mini review! One of the trickiest parts of designing IE was balancing the difficulty. I'm a fan of challenging gameplay so I wanted to make the bosses difficult, but I started to consider accessibility of the game: if it was too hard, then most players would probably drop the game after the first boss, which would be a shame since I'd want them to experience all the fights. Towards the end of development I increased the maximum ammo; lowered the damage of some enemy attacks; decreased the reload time; and gave the player more hearts after boss fights. This was just to ensure that more people would be able to beat the game. But for people that wanted more of a challenge, I also added 'Gauntlet Mode', where you fight all the bosses one-after-another, which would hopefully satisfy players who want more of a challenge. Try it out if you've got an itch for hardcore boss rushes!

I'll definitely take what you've written into mind if I tweak the game in the future, like perhaps adding higher difficulty levels. For now though, I'm glad you enjoyed Innards Exterminator!