I played the Windows version, and I love the corners and things and Neils, but I didn't quite like the mouse sensitivity, and the motion blur, which - combined with my blazing-fast Intel Celeron - made the game basically unplayable from the 2nd level. It looks fun tho....
Viewing post in LITERALLY jam comments
ah, yes, graphics settings were set upon the fire heap of features that got burned by the deadline. I appreciate your feedback. The last level would've absolutely melted your Celeron into a molten slag, because it has literally thousands of rigidbodies with runtime mesh fragmentation. Shreds entry level GPUs. Breaks systems.