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(2 edits) (+1)

I played the Windows version, and I love the corners and things and Neils, but I didn't quite like the mouse sensitivity, and the motion blur, which - combined with my blazing-fast Intel Celeron - made the game basically unplayable from the 2nd level. It looks fun tho....

(+1)

ah, yes, graphics settings were set upon the fire heap of features that got burned by the deadline. I appreciate your feedback. The last level would've absolutely melted your Celeron into a molten slag, because it has literally thousands of rigidbodies with runtime mesh fragmentation. Shreds entry level GPUs. Breaks systems.