I like the hacker theme. The cutscenes were really cool and helped selling the theme and mood of the game. However, the gameplay itself was really, really slow and battles unnecessarily long, doing those attacks with a very long and slow particle animation was mostly tedious and since there were no numbers shown, it was hard to see the impact of boosting defense had. So I ended up mashing the "worm" button until the end. The game had a pacing problem, but the mood and atmosphere was cool.
Take that I_am_l3g3nd !
Viewing post in Hack3r - Incomplete Version jam comments
Thanks for checking it out. And the gameplay I agree with completely. Honestly added that in the last 2 hours. I only put about 10 hours into the project, and most of that was creating assets lol So I did maybe 2 rounds of testing the gameplay. XD The second battle was completely broken but it was 4am by that point and I just needed to publish the game. Oh yeah, I forgot to cap out the amount of times the enemy could defense buff so it made the fight unbearably long.