Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I thought the visuals and the sound effects were awesome! Every time I heard the “do do” jaws-y voiced effect I couldn’t help but smile or chuckle!

That said, I really didn’t like the controls. The movement control was fine, but the firing control was very unintuitive. I was “moving” left or right on the right thumb stick to shoot up and down. There didn’t appear to be a way for me to shoot left or right. I continuously got confused with the right thumb stick. Also, when in a tense moment, I have a tendency to press down on the left thumbstick, which continued to pause the game on me at a very bad moment.

I also was having the worst time with the green shooty blobs. They don’t seem to have any limit to the directions they can shoot. Given how many of they there are in just the first level, it made the first level extremely frustrating to me. In my opinion, these blobs should only be able to shoot strait in the direction they’re pointed, or, only have a limited firing arc. That scientist in the first level sitting between two of those blobs… grrrr! (yes, I know I could destroy the blobs, but, again, too many blobs on top of the hard time I was having with the firing controls.

Over all, like I said, the game looks and sounds wonderful! I really think more time needed to be spent on figuring out a control scheme. Personally, I also strongly think there should have been keyboard controls. There wasn’t anything about this game that couldn’t have been done with a keyboard.

Thanks so much for playing it on your stream. Sorry for the delay but I had a 14hour work day followed by a 10 hour one. Day off today :)

I'm sorry about the problems you encountered. The right stick should fire in the direction it's pushed. Not sure why you had problems tbh. Some incompatibility with certain gamepads or something? Pressing the left or right stick - ie to fire - isn't programmed to pause the game. Only the START button is used for that. So don't know what to say :/

The green shooty blobs... yeah, I did think about limiting the LOS angle, but decided against it because then it'd be easy to sit to the side and destroy them. That's fine, but I wanted it to be a hard game. I realise now that I may have given them too many health points.

The ironic thing about the controls is I usually do my games requiring keyboard and mouse. This one would've been a decent play with that control scheme. However..... I only recently bought a gamepad to do gamedev (FINALLY after all these years without one). So for me when I spotted this gamejam, I thought it was perfect.

I left most crap til the last minute. I didn't even think about audio until the last 3-4 hours left before the deadline.

I've gained much gamedev XP from the comments and streams on my game. So thank you for your contribution to my levelling up sometime in the far future ;p