Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for playing! I completely agree on the showing next block suggestion, it's something I didn't have time to implement unfortunately. Also, the game was indeed developed at 64x64 as the jam requires.

It's not, notice how when your box is turned diagonally the edges are still perfectly straight, it were truly 64 x 64, a diagonal line would be jagged and pixelated, the base resolution of your project file should be 64 x 64 as opposed to scaling up smaller sprites to fit a larger resolution.

(1 edit)

But, It is. All the sprites are also small, like the box is 5x5. I think the mule is 8x16. Godot has a setting for each image where you can turn off filtering of the images, otherwise it would've looked really blurry. Do not besmirch my low rez mule! ;)

Not sure if that is breaking a rule? If so, I guess it might be too late to change it now.

(2 edits)

I use Godot too, Your settings should be "viewport, keep" not "2d, keep" that would fix the issue and everything would snap into 64 x 64, I think you should try this out and you'll see what I mean when objects rotate, move etc.