Jams are pretty difficult! You should be super proud that you finished!
The hardest part was really trying to get the idea from my brain to an actual product. I was on my 5th idea because the previous 4 either had concepts I couldn't figure out, or just didn't look as well as I did.
So I made something simple from 1am to 5am my time but there's some bugs to iron out if folks don't mind a prototype/unfinished game...
Yeah, I really hope the next time I do a game jam it's much easier! But I also learned that I suffered from having too many ideas and just not making something simpler then expanding it. I felt like I wasted a lot of time with my failed ideas and abandoning them after 3 or 4 hours.
Even though my game isn't good, I'm happy at the stuff I've learned and there's some things I want to take to future game jams, from the design process, to making something simple. I used construct 3 because I'm just not comfortable using gamemaker or godot under pressure ha.