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The hardest part was really trying to get the idea from my brain to an actual product. I was on my 5th idea because the previous 4 either had concepts I couldn't figure out, or just didn't look as well as I did. 

So I made something simple from 1am to 5am my time but there's some bugs to iron out if folks don't mind a prototype/unfinished game...

Honestly I think jams are a great way to learn how to prototype which is super hard to get a handle of.  Its so hard to come up with good ideas on the fly- especially ones that are feasible?  This is my second jam and I think it was maybe a little bit easier than the first time I tried.

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Yeah, I really hope the next time I do a game jam it's much easier! But I also learned that I suffered from having too many ideas and just not making something simpler then expanding it. I felt like I wasted a lot of time with my failed ideas and abandoning them after 3 or 4 hours. 

Even though my game isn't good, I'm happy at the stuff I've learned and there's some things I want to take to future game jams, from the design process, to making something simple. I used construct 3 because I'm just not comfortable using gamemaker or godot under pressure ha.