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Thanks for the feedback! Unfortunately we didn’t have enough time to balance the gameplay in time for the submission. I personally did barely any playtesting and I think I never actually played the game for more than a few minutes at a time to test things so most of my contributions to gameplay were purely “on paper”.

Luckily my teammate had a bit more time to do some balancing regarding resource gain and consumption, but I admit that maybe the “threat” was not so threatening after all.

I’m still very happy with how we managed to create a pretty solid foundation which allows us to expand and improve the game in the future. We already have some ideas for updates for when the jam is over, but we’ll have to wait and see if we find the time to implement them.