Thank you for the review!
Yeah the original idea was the cursor the be a "hole" and to have the entire column of shapes above it fall downwards as you rotate, but I realized that it really wasn't working as after a few moves you always ended up moving only the outside wall of shapes, with no way to get inside. So I changed the gameplay to be this much "safer" version, which doesn't do a much with the rotating.
Thinking back on it I could have made the original version kind of work if the player could control the verticality of the cursor before rotating, to get the cursor out of the corners. I'm not sure how much that would work either, but I might try to get a version of that working after the game jam. Thanks again for playing!