Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I was thinking the second, where you know you won or lost and want to make the skeleton go faster.

But now that you said it, the idea of also being able to rewind time, to better understand why enemies moved in a particular way could be an interesting feature, especially in the case of bigger maps with multiple enemy interactions

Ok, that makes sense. Thanks again for the advice!