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Thank you so much for playing! I’m really glad you enjoyed the attention to detail! 

I completely agree that it starts way too slow. Making the chickens more OP is a really good suggestion, I’d love to find a way to make the swarm grow bigger without making it too easy once it’s large (which is the reason I made it start slower).

How would you make the chickens harder to counter? At the moment, they eat pretty quickly but once in a swarm, the locusts are quicker. Or should we just embrace machine gun speed chicken eating lol

The chickens should breed too! Lay eggs near your swarm and just hatch into blazing fast chicks lol

Thats such a good idea haha! It also adds a time constraint because you want to get all the food eaten before all the blazingly fast baby chicks hatch!

Do you have any other amazing suggestions? lol

Nope I'm all out on this one haha 

Good luck though this game looks awesome and I genuinely believe if you spent a few months on this you could release it on steam or any store for a fair price. Well done

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Ok fair enough then!

Thank you so much for the kind words! What would you say a fair price would be?

Also would you be interested in testing future versions / projects?

Hell yeah i'd be interested. Hard to say what a fair price would be so early on, 

Although the concept is unrelated, it reminds me of a game called hidden folks, not sure why. That game has loads of levels with hundreds of things on screen and stuff, I think i paid about £10 for that, its now $13 on steam not sure which currency you use, so i'd say if you had enough "levels" or mechanics etc it could go for around 7 - 15 dollars / pounds / euros etc, but if you want to move to other projects you could just add more features and upload it somewhere for free with ads, or even to itch with donations enabled. Not sure! 


I haven't released a game myself so I shouldn't be giving you advice :)

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I’ve had a quick look at Hidden Folks! I really like the art style, but what in particular reminds you of this? Maybe I can incorporate that aspect into it too.

And thanks, that’s really useful information to know! Doesn’t matter if you haven’t released a game, because neither have I!

Hidden folks just has that "stuff all over your screen in a nice way" feeling, all the characters remind me of all the locusts and how the game is incredibly hand made, like its hand drawn and the noises are clearly people using just their mouth to make the sound. It feels professional but also unique, and it's often played very zoomed out. 


Your game is zoomed out quite a lot and everything is really small which makes the buildings etc quite cute, I can picture a level with some old Egyptian Town and you just swarm over it destroying trees crops and all kinds of things.

I see what you mean! I will definitely lean into the hand made style and clutter, perhaps that will make it more satisfying to destroy it all.

I love the idea of an Egyptian town, google is coming up with some very blocky and Sandy imagery which should be easy to create in this style! So thanks for that tip.

Is there anything else?