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(+1)

I love the graphical style and music. How did you achieve this unique look?

The gameplay loop is simple and intuitive, but clever, and increasingly chaotic with each passing second. It was challenging and I had fun.

I think this is an excellent solo entry, and the best example of Game Design that I've rated thus far.

Really great job.

Thanks a lot! Very nice to hear that :)

The pixelated look is actually quite easy to achieve. You need to (in Unity ofc):
- Create a Render Texture.
- Set it to your desired resolution and set Filter Mode to "Point" 
- Set it as your Main Camera's output texture.
- Create a second Camera that only renders the Render Texture as a Raw Image UI Element covering the whole screen.

I do really like how it turned out. I plan to use it more in my future projects.