Thanks a lot! Very nice to hear that :)
The pixelated look is actually quite easy to achieve. You need to (in Unity ofc):
- Create a Render Texture.
- Set it to your desired resolution and set Filter Mode to "Point"
- Set it as your Main Camera's output texture.
- Create a second Camera that only renders the Render Texture as a Raw Image UI Element covering the whole screen.
I do really like how it turned out. I plan to use it more in my future projects.