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Thanks a lot! Very nice to hear that :)

The pixelated look is actually quite easy to achieve. You need to (in Unity ofc):
- Create a Render Texture.
- Set it to your desired resolution and set Filter Mode to "Point" 
- Set it as your Main Camera's output texture.
- Create a second Camera that only renders the Render Texture as a Raw Image UI Element covering the whole screen.

I do really like how it turned out. I plan to use it more in my future projects.