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(2 edits)

Models and animations look good. I would only complain that targets look similar to background elements.
Stealth mechanic is intuitive, but I'm not sure how to feel about that enemies are able to see me through walls.
I would complain about too slow speed on vertical directions. At least faster descent or fly mode canceling would be nice, but otherwise after a few tries I could learn how to move faster. Tutorial helped that flying is under W not Space.
I didn't notice description of the game and I thought at first that UI showing hive alert showed thing good for me.

There are a few bugs:
After finishing tutorial I couldn't use stealth ability.
After reloading page I could sting everything without limits.
Until I was moved on Z axis and I couldn't attack targets.

High reward targets were harder to get as promised.
It was cool that some enemies walked in circles around protected targets instead just walking right and left.

Thank you for the detailed reply. The being seen through walls is definitely a bug (and Denarius is working on that component so it won't visually look like it sees through walls either)

Technically, the wasps can't see you through the walls even though the mesh indicates otherwise. There is a Physics.Linecast and the walls are on occluding layers. Unfortunately I didn't have time to add in the stencil to the shader that would have corrected that optical bug. Great report though... big thanks!!