Play Bee
BEE Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #145 | 3.955 | 3.955 |
Game Design | #300 | 3.455 | 3.455 |
Innovation | #319 | 3.318 | 3.318 |
Overall | #323 | 3.364 | 3.364 |
Audio | #398 | 3.182 | 3.182 |
Fun | #524 | 3.136 | 3.136 |
Theme | #570 | 3.136 | 3.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You're a Bee on a mission to cause chaos. Destroy that nasty wasp hive.
Did you write all the code yourself and made all the assets from scratch?
99% of the art is custom, code is Unity with Game Creator (high level language) with customization.
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Comments
Models and animations look good. I would only complain that targets look similar to background elements.
Stealth mechanic is intuitive, but I'm not sure how to feel about that enemies are able to see me through walls.
I would complain about too slow speed on vertical directions. At least faster descent or fly mode canceling would be nice, but otherwise after a few tries I could learn how to move faster. Tutorial helped that flying is under W not Space.
I didn't notice description of the game and I thought at first that UI showing hive alert showed thing good for me.
There are a few bugs:
After finishing tutorial I couldn't use stealth ability.
After reloading page I could sting everything without limits.
Until I was moved on Z axis and I couldn't attack targets.
High reward targets were harder to get as promised.
It was cool that some enemies walked in circles around protected targets instead just walking right and left.
Thank you for the detailed reply. The being seen through walls is definitely a bug (and Denarius is working on that component so it won't visually look like it sees through walls either)
Technically, the wasps can't see you through the walls even though the mesh indicates otherwise. There is a Physics.Linecast and the walls are on occluding layers. Unfortunately I didn't have time to add in the stencil to the shader that would have corrected that optical bug. Great report though... big thanks!!
I really love the graphics on this one. The bee is cute, the wasps are scary, the hive is well-built. I did run into an issue where I got pushed out of the default z-position and made it impossible to eat the nectar or bust nests. The controls are good, otherwise, able to move around with ease once you learn to fly.
Glad you enjoyed it despite the bug... in the bugs. Definitely a few interaction issues I encountered in later playtesting too :)
E M B R A C E B E E
Quite an interesting stealth game that you've got right there! If all of these models were created during the jam period, then that would "bee" really impressive!
Only things is that going up and down can be quite slow versus moving side to side. The detection cones were also getting crooked after a wasp targeted and lost you (since it seems it is directly parented to the wasp itself) but it isn't super annoying. I understand the story part of causing chaos, though it didn't fully feel "chaotic" in my playthrough.
Minus these, great entry!
BunnyViking is a maestro and created all the art from scratch, starting about 3 hours after the theme was announced. We were both hoping theme would be conductor or comes around but alas. We didn’t have any pre-conceived takes on chaos, and so latched on to the play on words.
Points on movement and detection are fair. I take the blame on both as we were using essentially a 3D character controller with Game Creator and required some hacks to get it to kind of work in 2.5D. Another week and it would be polished-er. ;)
I’ll take your cone parenting tip in advisement as I plan to refactor the perception code for other projects.
Last, I listened in on your stream... thanks for that. The music is licensed for commercial use thru a music and SFX Humble Bundle about two months ago.
Thanks for the detailed review!!
Thanks for playing it :) I agree the flight is a bit strange in that regard, ultimately with more playtesting I would have liked to speed the whole game up to enhance the 'chaos' aspect more.
The concept of the game was really cool! I liked the graphics too! Awesome game...
pls rate back :)
I loved the cute bee concept haha!
The art dezign is awesome!
And it really looks cool for a 3d game made in such a short time! Props to ur artist!
I hope you test out my game too!
Cheers... the theme was so broad my mind immediately went let there BEE chaos, and I went from there :D
Really cool art design and unique game idea!
I'd really appreciate it if you checked my game. Thanks!
thanks for playing :)
Love the concept and it looks good for 3D game made in a week.
Really cool game! The sting detection is a bit weird as sometimes it took a while and some wiggle for it to pop up even tho I'm right next to the wasp, but overall a really enjoyable game with some killer presentation to boot!
Thanks for giving it a run. I completely agree and that's an issue i'd want to look at if we took it further... the sting mechanic would probably work better with a bigger collider for triggering it to make it a more hit and run action.
Pretty dope 3D killing game! I never imagine before using a bee to kill wasps myself, i just found that while i was attacking a hive part, my bee just moved in the Z forward "not 2D position", that could be something easy to fix, anyway! Fantastic game here
Amazing 3D-Models for a 1 week Game Jam!
Thanks Gia. Bunny is a monster and cranked out every art asset.
The graphics are really impressive for such a short time window. My girlfriend works at a bee lab, and my favorite food is hotdogs, so naturally I loved the game.
Serendipity!
I really like the theme - I've always wanted to destroy wasps! I was wreaking some havoc and then a wasp pushed me towards the camera, and I couldn't reach anything! Still, fixed that real quick with a restart. Overall, it's a good experience.
Thanks Nate! The physics issue comes from a fundamentally 3d player controller trying to operate as a 2d sidescroller. We'll try to fix it next time.
The pheromone spray is a great touch - really like the effect
Cheers, I was pretty happy with how that shader came out, especially in webGL.