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I’ve been told about the temple and I also realised that background also hides the time counter… so I think I’ll be recolouring some things especially for the temple stage to make it more contrasting. Bullet colour was actually temporary, i was planning to use the same colour schemes as the enemy shooting it but didn’t have time so I made a greyscale to then modulate colour over in godot only to realise that only worked on the enemies. Will fix it after the jam.