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(2 edits)

I thought I would only get to play this on the weekends, but somehow I managed to have access to my laptop today. Impressive game, everything is very well made, from the music to the gameplay to the visuals. I especially liked how the menu incorporated the gameplay itself. Two points though:

1. I felt the player movement in the menu was a bit slow, I feel like navigating through the options shouldn't take so much time.

2. The controls were a bit hard to get used to, there were times I pressed the buttons controlling the blue player when I meant to control the red player and vice versa, and I can't count how many times I pressed my Caps Lock key when I meant to shoot with my red player. I think that's just the nature of multitasking though, and I probably just need time. I however think you could have placed the shoot buttons somewhere better, right now I have to use my pinky to press the button to shoot, which isn't very intuitive. I think if my thumbs were used to press the button to shoot it would be a lot better.

(Also how do you pass Level 8? I got stuck at the consecutive lasers part.)

Overall very well-made game, thanks for playing my game on stream.

(+1)

Thanks for playing! Really glad you liked it! I am currently rethinking my movement code and want to attempt an improvement after the jam. Should make the movement more consistent and less buggy and might make everything a tad faster.

Indeed, even I sometimes get confused on which one I am controlling, but it's probably a multitasking thing as you said (I am not the best at that xD).

Figuring out the best control scheme for keyboard was a really tough one tho. Since both hands need to control directional inputs and I don't want to use numpad (some people don't have one,) I stuck with the current control scheme. I did think about thumbs for shooting, but spacebar wouldn't work (both shoot separately) and alt keys are in weird spots (and some keyboards have different alt keys layouts.) Keys right above the spacebar are not comfortable to use either (at least for me). Still thinking about it tho. I feel happy to also have mapped controller inputs, which do feel more intuitive for people that have and want to use controller.

Level 8, the laser wave (as I call it) is timed so you have to hold right the whole way through it (laser activations are moving at the same speed as the players.) Just be sure to reach the end in time to save yourself from the laser wall activated by the bullet timer at the top of the screen.

Whew! Well that's a wall of text I just made, sorry about that xP
Glad you enjoyed my game and yours was fun too!