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(+2)

I like the concept of platformer arena shooter and I've always liked the concept "The Floor is Lava".

A few things I would address (just as recommendations, of course):
The Lava is not very dangerous because of the ability to jump. It sounds silly, but I think you should be able to gain more momentum when grounded - it creates that notion that it's hot and you want out.
The game's pacing is a little slow, which may be due to the size of the arena or lack of ability to get around unharmed. The game is a pseudo-platformer, but there aren't always good paths to take (or any at times).

Tidy up that little bit and I think people will have even more fun! Keep up the good work!

(+1)

Thanks for the feedback, I plan on releasing an update addressing these problems after the jam! The beginning is a little too slow indeed, there are too few enemies and platforms.

What do you exactly mean by "gain more momentum when grounded" ?

(+2)

When you're in the Lava, you move really sluggish and have to jump to get out/gain momentum. I just feel like the jumping action should have a little less allowed momentum, requiring you to spend a short amount of time in the lava to project yourself further.

(+1)

You already move at half speed in lava but you are right, the jump is so overpowered it doesn't present any danger at all. I was thinking of some system where the jump is like an ability that has a cooldown and air jumps are additional charges you can collect.

(+2)

I guess what I'm trying to say is take off the half speed in lava and tone down the jumps. I think that would be an appropriate route, making the upgrades increase the rate the ability/meter fills. Once you get it figured out, I'm sure you'll find plenty more to do :P