Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for the feedback, I plan on releasing an update addressing these problems after the jam! The beginning is a little too slow indeed, there are too few enemies and platforms.

What do you exactly mean by "gain more momentum when grounded" ?

(+2)

When you're in the Lava, you move really sluggish and have to jump to get out/gain momentum. I just feel like the jumping action should have a little less allowed momentum, requiring you to spend a short amount of time in the lava to project yourself further.

(+1)

You already move at half speed in lava but you are right, the jump is so overpowered it doesn't present any danger at all. I was thinking of some system where the jump is like an ability that has a cooldown and air jumps are additional charges you can collect.

(+2)

I guess what I'm trying to say is take off the half speed in lava and tone down the jumps. I think that would be an appropriate route, making the upgrades increase the rate the ability/meter fills. Once you get it figured out, I'm sure you'll find plenty more to do :P