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Ok I'll start with the things I liked, I like the game idea a lot, the fact that you can make enemies your own allies is something that make for a very fun and chaotic game, the graphics are very simple but looks sooo clean and the audio is so clean too, if you did everything right I would have thought that this was a release ready game ahah but there are some flaws that, to me at least, are total turnoffs.

Now about the flaws, enemies take way too long to kill, you shoot projectiles at a slowfire rate and enemies are super resistant, same thing for the components, this makes the assault approach hard to consider, going stealth is very approcable but the fact that when you get to a component it litteraly takes forever to destroy makes you just stand there pressing the mouse button for like 10 seconds and feels like a chore, also when you make an enemy an ally, the other enemies can recognizes them but allies don't actually follow you so they end up screwing you up if you are trying to make as many allies as possible since red enemies cannot be turned.

I really really like the Idea, that's why I want to give you as much criticism, I like it so much that one day I might get inspired by this and these are my thoughts if I had to improve your game to fit in my likings and undestanding of gamedesign.

If you ever update this I'll be sure to check it out! Also check out my game too!

Wow. First of all thanks for this detailed review! I appreciate that you spent time on that since it's actually really helpful!

I agree that I ended up making most HP bars really high, it was an attempt to make the player consider getting a couple of allies to help him with the destruction, but now i see that since the infected workers decide by themself who to attack they end up giving you away instead of helping...

If i would go for a full release I think the right thing to do will be to give the player more control over the actions of infected workers.

Thank you for your helpful review! il go check your game out right now :)