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Over my lunch hour I was putting together a spreadsheet that could help. If I get more time today I should be able to finish it. I have been just visually checking for source code and downloading a file zip files when I wasn't sure.

https://docs.google.com/spreadsheets/d/1e5bgjJy-sc6K-B05iCOd5n58M8akQNC89M7Hf9mx...

Thanks for gathering all this, much helpful.

you're welcome. Just trying to help out and also hoping people follow the full rules of a competition :P

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my game (Metrum) had github linked the entire time, but I removed it and put source code in downloads. Either way, it is available and I'm marked as no source code

I am no official ruler here, but I marked you as a Y and just added a note for no media files. Normally people just ZIP up the entire project directory and omit the builds themselves.

I'll add that then, just in case. If you download the all pack, one of the zips should have all assets however.

Having just a link t a GitHub repository is fine, IMO it's the preferred way of distributing source code (or GitLab or Bitbucket or any repository). I like to checkout the source with Git, and maybe contribute fixes when relevant.

So you definitely don't need to remove the link to your GitHub project. Adding a ZIP of the source code in its jam state to itch.io is fine too.

I'll end up doing both, but I realized a lot of people skip your game if they can't find a link easily. I'll add the github to my project description as well. Thanks for the advice!

hi, i uploaded the zip of my godot project folder. could you please update me on your list? Thanks!

Just got into work, updated the listing :)

wow! what a great job! I see there are many sources that were not there when I looked! I'm really happy!

thank you all! what a magnificent opportunity for growth!

Great work, thanks for doing that.

Providing source code is indeed a requirement for the jam, but I think we'll need to provide more documentation on *how* to do it for the next jam (same with exporting).

I've asked all projects with a "N" on that list to provide source code if they want to be eligible for winning the jam.

I know that CowThing can't provide the source code for Frog Smith as they did a blunder when trying to upload it to GitHub and deleted it locally before it was pushed online (allegedly, but CowThing did provide source code for their previous jam entries - winning two Godot jams - so I tend to trust them). Rules are rules though so we'll have to exclude Frog Smith from the final ratings.

I noticed that there are, at the moment, two games that have a link on external repositories (so they have Y in the list) but that do not contain the sources (these are Going to Grandmas and Idiots On The Line) ... but they probably have just forgot to put them

Thanks for checking, I only did a visual check and didn't have time to actually check everyone for source code. I looked at the Going to Grandmas and the source is in the downloads. As for Idiots on the Line you are correct, the repository is pretty bare, there are two files in there but nothing else really. So I have updated both with comments and for now changed the one to a N

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Dev to Going to Grandmas here. Sorry about the source not being visible enough. It's up now on github.

nooooo ... I'm sincerely sorry for Frog Smith!

Those games now have source code provided and could turn to Y's:

- https://aegide.itch.io/cherenkov-overdrive

- https://nangi.itch.io/long-island-ice-train

- https://davifoox.itch.io/sunny-winter

Updated