Thanks.
I love glowey neon bloom and it is so easy to do in godot.
I'm enjoying it.
I'd been playing around with TIC=80 before which I really liked - I grew up programming C64 and Atari ST and felt really at home. Fixed game loop and access to a bitmap.
I took me a while to get godot as it forced you into it's structure. I almost feel simple things are more difficult in godot - I just played your game and I reckon I could implement something similar in TIC-80 in half the time I could with godot. On the other hand more complex games are definitely easier in godot. A lot of that is familiarity too - I guess.
I'm loving the ability to easily throw a bunch of bloom and CFT shaders on top of everything though!