Nice props. I think the filling pattern should be random instead of filling from bottom, currently the only thing we should do is to stay at top of the room.
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Thanks!
The pattern initially was random, but it gave too little control over the gameplay. Also characters got cornered sometimes without any way to escape, thus producing a 100% lose scenario in the case when that character was player. So i’ve decided to keep the pattern in a simple and more predictable manner.