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Wow! Thanks for the kind words :) And for the bug reports. I ended up being a little bit shorter on time than I had originally planned out for this jam, so some bugs eeked their way in along with the issues with the level design being underutilized and samey (additional environmental art and designs were the first things I cut).

I like your suggestions regarding the color palette as well, along with some much needed atmospheric effects. With more time to iterate and consider the artwork, I think I would do a hybrid, making the world less vibrant but keeping the enemies strongly colored and lit to provide an otherworldly contrast.

Anyways, thanks for playing and for the great feedback!