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(+2)

Ok, I will be honest with you. I have not expected that. It's far my favourite entry at this point. It's the only that kept me so engaged that I almost completed it twice. The character control is probably the most solid of all. I hate when in game there is too much dialogue but yours ones kept me interested to the point that I haven't skip any. 

In my opinion this is a title you should continue on developing. 

Here are few bugs I found:

1. Using the teleportation spell you can move through the symbol that takes away your magic abilities. This means you do not have to solve the issue but teleport thorugh it. Actually teleportation saved me from solving both of the puzzles (the one with magic symbol and the other one that unlocks bashish spell). 

2. Sometimes shooting the shadows I wasn't hitting them

3. This is probably the most critical - during my first attempt to finish the game the crystals stopped breaking. I thought I am doing something wrong but just couldn't destroy it. When I started the game over everything worked well. 

4. The jellyfish enemy was extremely hard. It was IMPOSSIBLE to predict where it will come from. 

Besides that one "not a bug" - I felt the level design in some places could be slightly better - it's not bad but I felt the areas are a little bit unutilized - like all of them are kind of the same. 

Also for a game with such a dark story I would probably (and this is very subjective) go with much less saturated colors, a bit of darkness, fog and so on. This would help build the atmosphere a bit :).

Wow! Thanks for the kind words :) And for the bug reports. I ended up being a little bit shorter on time than I had originally planned out for this jam, so some bugs eeked their way in along with the issues with the level design being underutilized and samey (additional environmental art and designs were the first things I cut).

I like your suggestions regarding the color palette as well, along with some much needed atmospheric effects. With more time to iterate and consider the artwork, I think I would do a hybrid, making the world less vibrant but keeping the enemies strongly colored and lit to provide an otherworldly contrast.

Anyways, thanks for playing and for the great feedback!

Agreed on the jellyfish (and basically all the other stuff)
the invisible jelly fish are really annoying.

it fells like there are attacks just spwaning into existence from about all directions.
took my ages to even realize that there are a ton of small enemies scattered around that are only visible when they fly directly at you.
which is when it is already to late to dodge or fight back.
made the one long corridor very annoying, had to banish the hell out of it :-)

aside from that, the red glyphs permastealing all powers was a bit.. gamebreaking for me, even though the 2-tile-jump from me :-(