Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

What an unique and fun game! Combining metroidvania with semi bullet hell is something I wasn't expecting to work as well as it did.

I think having to restart your hacking from scratch when you go out of range of an enemy makes the game a bit too hard, so perhaps instead having it drain rapidly would work better. Just long enough to let you correct a small mistake but could still be punishing for messing up badly. In a similar vein, having slightly larger areas on most enemies would allow for a bit more maneuverability while still being challenging.

Despite those balance issues, it's still a well made game and definitely the most original take on the genre I've seen so far in this jam. Well done!

(+1)

thanks for checking it out!

having them drain is a good suggestion.  ive thought of it but never tested it. i made sure the you could move outside the bubble a generous amount so when testing that felt fair so i left it there. but i imagine that it could improve things and open avenues for other possible mechanics

the difficulty curve is off. the rooms you encounter arent really in orderof difficulty, but since that wouldve taken a lot of time to get right for this type of game, i just put the tip to attempt easier encounters first and accepted that the game will have some sharp edges for the jam