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I really appreciate that you took the time to set up the gags in the beginning. I enjoyed the bits and laughed at the final reveal. Great stuff there. But after I died on my first boss encounter ... it felt tedious to go through it again. I would have a checkpoint so the boss battle begins again.

Being able to shoot and chip away at the boss projectiles is a nice touch and it made me more conscious of placing my shots. The simple art is cute and nice, and I dig that you even put some great effects on the boss's death animation. A relax score was a great take on a game ending.

This was a nice length and scope, easy to pickup and play jam game. Well done.

Thanks for the feedback!

I originally planned to change the game every time you die (if you fall in the pit, there will be a bridge) (get killed by the boss, you can shoot 2 bullets next time)

To have a checkpoint is also a good idea. In combination with the narrativ gameplay, it could be  like: "oh, you died again... you know what, just respawn here and try again".

But this was way to much for this little project.

Yeah, the relax score is also nice, but is it really the ending??? ;)