Thanks for the feedback!
I originally planned to change the game every time you die (if you fall in the pit, there will be a bridge) (get killed by the boss, you can shoot 2 bullets next time)
To have a checkpoint is also a good idea. In combination with the narrativ gameplay, it could be like: "oh, you died again... you know what, just respawn here and try again".
But this was way to much for this little project.
Yeah, the relax score is also nice, but is it really the ending??? ;)