You have a very nice idea there! Maybe the Dark Souls of the tower climbers (just kidding)!
But seriously, that was challenging! The designs, both game design and visual design, are solid and very well done. As Wuppos mentioned, I've also felt a little bit of inconsistency for how far the shots would push me away and I've also had some trouble for clicking outside the game's window. But these are certainly only """flaws""" caused by the development time limit. Another great entry!
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Thanks for the kind words <3.
I'm currently working on making the recoil more consistent for a future build of the game and maybe adding a tutorial to let the players get used to the controls before jumping into action.
About the clicking outside the game's window problem, you can actually make the game fullscreen with Window's title bar. I forgot, however, to add that info to the game's page >_<.