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(+2)

Got some KotOR vibes from this one. Good job on all the dialog and level design. I couldn't figure out where to go after getting to the village, then going to that open area and buying a "minion." 

As others noted, the controls in combat were tough. Mouse sensitivity is way too high, and controller way too low. Overall, I really enjoyed the environment and think you got a lot done in a short amount of time.

Small tips, having a non-standard font for your UI goes a long way. Nothing is more ugly than Arial font in a game. Also, you should consider hiding and locking the cursor and only make it visible when menus are visible.

(1 edit) (+1)

Hi, thanks for the kind words, and WOW, KOTOR :D I am not sure we deserve such an important analogy, but thanks a lot!!!

For the mouse, there is a sensitivity scroller in the settings (in game, press ESC, choose settings, mouse sensitivity). As you understood, we put a lot of content in the game, and rushed it at the end, unfortunately, so we neglected details like font and mouse appearing during game. (Don't tell anyone, but I added UI color like 20 sec before submission time :D). We will add these details in future, we are aware of them. Probably, we are going to add some more life to the village, improve combat, and support the game after jam, cause we think it's a good project that deserves improvement and polish

By the way, thanks a lot for your suggestions!