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Grown - Defend Pumpkin Village's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME - Does this game represent the Autumn theme well? | #1 | 4.800 | 4.800 |
AESTHETIC - Does this game have a great atmosphere or mood? | #28 | 4.000 | 4.000 |
CREATIVITY - Does the game include something unexpected or innovative? | #32 | 3.600 | 3.600 |
OVERALL - Is the game just objectively good? | #58 | 3.200 | 3.200 |
FUN - Is the game enjoyable or satisfying to play? | #82 | 2.600 | 2.600 |
TECHNICAL - Is the game poorly put together, or is it technically well designed? | #83 | 2.800 | 2.800 |
ACCESSIBLE - Does the game have good OS platform support? | #108 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a very nice start to an interesting game. A lot of bugs still in it, but I love the world you have created. This has a lot of potential. The crystals rotating to open the doors was very creative!
Good job! Great and creative little world you built! I love the dialogue options and your sense of humor. The controls were not the most fluid but I think they were not a major problem. It's true default sensitivity is too high but since you can change it its no big deal really. What I actually think it's a problem is the way mushrooms act, during my gameplay they did not really attack me not even once. They seemed to have trouble deciding where to go and they even gathered and ran around in circles for a while. The puzzles were good. Another big issue was the currency. I had been trying not to get hit by that muddy spore looking particle, and then I accidentally stepped on one and surprise! I should've been collecting them. If you are planning on any updates, try and make your currency more appealing to the player! Overall I really liked this entry and I think the game actually has a lot of potential! Congrats!
Thanks for your helpful feedback!
We are aware of the AI problems. Indeed, we are refactoring it right now.
And, for the coins effect, that is my fault absolutely :D I am programmer, and I put that effect as placeholder to be replaced. But we put too much stuff in the game, and did not have enough time to replace it with a good one. Will do in future, since we are planning to support the game, cause we agree it is interesting for use, and for players too we hope!
Thanks again!
Nice work!
Good tutorial, I liked the naming and interactions with the characters even though aiming was difficult.
Overall, "Studio Bright" said it all ^^
thanks for trying the game!
Got some KotOR vibes from this one. Good job on all the dialog and level design. I couldn't figure out where to go after getting to the village, then going to that open area and buying a "minion."
As others noted, the controls in combat were tough. Mouse sensitivity is way too high, and controller way too low. Overall, I really enjoyed the environment and think you got a lot done in a short amount of time.
Small tips, having a non-standard font for your UI goes a long way. Nothing is more ugly than Arial font in a game. Also, you should consider hiding and locking the cursor and only make it visible when menus are visible.
Hi, thanks for the kind words, and WOW, KOTOR :D I am not sure we deserve such an important analogy, but thanks a lot!!!
For the mouse, there is a sensitivity scroller in the settings (in game, press ESC, choose settings, mouse sensitivity). As you understood, we put a lot of content in the game, and rushed it at the end, unfortunately, so we neglected details like font and mouse appearing during game. (Don't tell anyone, but I added UI color like 20 sec before submission time :D). We will add these details in future, we are aware of them. Probably, we are going to add some more life to the village, improve combat, and support the game after jam, cause we think it's a good project that deserves improvement and polish
By the way, thanks a lot for your suggestions!
Loved the game, it's not common to find such an interactive tutorial. the ambient is pretty awesome.
Thanks a lot! Glad you enjoyed the game
The graphics and environment looked great and the puzzles were fun but the combat was rough and the game was choppy for me, keep up the good work!
Thank you for your kind words! We will continue to work on this game and redo a lot of the systems.