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Enjoyed the aesthetic of this game - between the sound effects, music, design, and mechanics it all came together very cohesively.  Great work!

I think the thing that tripped me up the most was the mushroom bouncing + spikey vines.  I kept getting stuck on the edge of the mushrooms or spikes.  Also, I realized after much failure that a bounce alone is not enough to propel you over that second jump.  It seems you need a bounce + jump.  I'm not sure if there is any better way to differentiate between the bounce or the bounce-jump.

I also really liked that the camera moved around the level and gave you different perspectives of things.  It made the game more interesting to play (as others have also said).  I'd probably limit the use of it a little more - it got disorienting at times.  But overall, it's definitely a cool mechanic to include.

Wonderful entry! 

Thanks so much, great feedback! The jump/getting stuck definitely needs fixed (it's a physics bug), and I think the camera should have transitions like Resident Evil instead of swinging around corners.

I'm sorry to say, I haven't played Resident Evil, so I had to look up what you were referring to.  If you're talking about a fixed camera position transitioning to another fixed camera position (like I saw here in old style RE), then I'd say what you've got now is more engaging.  There's got to be a sweet spot somewhere in there.  Maybe pivoting the camera slower, or even pivoting it a little off-center so the player doesn't feel like their head is moving.  I'm really not good at this part of game design,  but I did enjoy how dynamic your camera reposition was.  :)  (end rant)