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(+3)

Hey, so glad you like the adventure, do you mind letting me know which fonts you find hard to read? It'll be useful for me when laying out the next 2 chapters.

De-escalate as a sitrep isn't codified in the book, but it's there to indicate the most desirable outcome is to calm down the situation so that nobody gets permanently hurt. I thought it would be fairly clear from context in the table (encounter tables have v limited space) but do you think it needs clarification somewhere? I will be publishing an updated version in a couple weeks to fix whatever typos people have caught.

(+3)

Hello! The hardest font to read was the font used under Clans of Sparr.  I think that it works fine for titles & headings, but it was a little hard on the eyes to read it as a paragraph. Some of its capital letters are difficult to parse, which made some of the fictional names harder to parse since I didn't have a clear expectation of spelling (e.g. "Beware" and "Clans" were fine, but "Yuga", "Hrolf", and "Hrankfel" gave me a double-take).  The other fonts used felt much clearer to read.

I figured that "Deescalate" was a context-sensitive description of the encounter, but I think it was the "Sitrep" in front that threw me for a loop.  In terms of alternatives, if the intent is a narrative-focused scene, maybe use "Narrative" instead of "Sitrep"? Or, if it's intended to be a straight-up fight, maybe just call it "Sitrep: Standard" and briefly indicate that they can be calmed down/incapacitated in the description? Space being at a premium would make the latter option less desirable, though. At the end of the day, I think it's clear enough if you decide to leave it as is.

(+3)

I think there is an issue with the fact that sitreps in the Core book are extremely specific: they suggest cover placement, enemy force size, deployment zones, reinforcements zones, and most importantly, codify a win condition. More experienced GMs shouldn't have much trouble coming up with a win condition for De-escalate and making a map that's suitable, but if you want this to ease new GMs in as well as new players you should take that burden off of them.