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Love the audio and visual polish.

I think that a bit more care could have been taken to ensure that it is mathematically possible to get through a level without crashing into a wall. In my playthrough, I encountered several points where the walls trapped me in a corner with no way of getting through without crashing into a wall.

I think you should have mapped out where the walls appear beforehand to ensure that you get a solvable level. I'm pretty sure there's some complicated mathematical algorithm to generate a solvable level, but it seems too complicated for a weekend jam.

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Ya, that was the issue I ran into at the end of the jam. Lots of trial and only errors, I think my solution would require refactoring the entire project. I could only clear about 85% of the waves myself. Something I will have to consider early on the next time I design a rhythm game.