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its a cool puzzle game... but i couldnt pass the part with the two unlit candles, i think it is cool to have a game to make me think and try things to get through the levels, and there is only one thing i think that can be improved... the isometric view... well.. it would look better if the isometric view followed just one direction.. but i understand what you have made there... a view for above and in the center will see the walls opening up in every side.. as i said.. its not wrong, just following a tibia-like isometric looks better (even if the tibia isometric... its the wrong one)

also try and rate my game if you want... i am open to any feedback and tips

Thanks for the comment! I should probably give the context that this game was made originally for the Giga Trijam 2021, which had the theme of making 2 games and a time limit of 9 hours, so a lot of the art style choices were made in a rush / used from different asset packs I bought. I'm also more of a programming guy and not really an art guy, so I tend to only focus on art and style towards the end of development.

As for the 2 unlit candles... Since the original theme was 2 games, I made it so there's a shared inventory between the two. So that's the hint you get for that puzzle.