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This was a really beautiful game, masterful pixel art, made me nostalgic for old SNES rpgs. Unfortunately I ran into some bugs that made it unplayable, namely getting stuck out of bounds. As it stands there also doesn't seem to be much to encourage the player to fight any of the enemies either, there's so many of them and they don't seem to drop anything, it's much faster to run around them. Even with the teleporting sword boss, my instinct was to sprint to the statues, so he at least may have benefited from a strict closed off area.

Nonetheless, this is one of the most polished and complete feeling games in the jam and it's quite impressive! Nice work!

(+1)

Thank you for the feedback! Collisions were a huge headache for us, haha - we have some work to do to figure out why the OOB glitch takes place. And you're right about the enemies - I think if we had more time, we'd have made them do more damage and added health drops and such to prioritize fighting more. But for the jam, we just wanted players to be able to get to the end, haha.

Thanks again for the review!