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(+1)

Thank you for the feedback! Collisions were a huge headache for us, haha - we have some work to do to figure out why the OOB glitch takes place. And you're right about the enemies - I think if we had more time, we'd have made them do more damage and added health drops and such to prioritize fighting more. But for the jam, we just wanted players to be able to get to the end, haha.

Thanks again for the review!