Love the music, the controls are clunk for the movement (the firing is great and rotation of the torso... i would limit the amount of rotation so that it is not a full 360 degrees, and keep like MW2 has it for something like the timberwolf). It is fun to play, did you make the mech assets yourself?
Viewing post in A Long Night's Work jam comments
I'm not sure limiting the rotation wouldn't be too frustrating (too unforgiving), especially with mouse aiming. I thought about it, but as the waves increase it's move or die. I couldn't find my gamepad to test out that style of input. I will have to experiment! Yes I made the mech asset myself, hence the dodgy walk animation :p
I'm glad you found it fun!