Haha yeah it's an awesome game to take inspiration from i gotta admit (cause i kinda did too for my entry XD) even though i like both very Mechwarrior grounded designs, and crazy anime ones ^^
I agree that an orbiting cam could be a bit confusing so you made the right choice by having it fixed but like i said to me it's the angle rotation it has that to me felt a bit hard to judge depth when enemies are in the distance.
But like i said that's the only real issue on the gamefeel, the rest is fine, and yep the spotlight with the arrow indicator is really the best detail that helps tremendously :)