Thanks! One of the first games I ever played in depth was Mech Warrior 3050 on the Megadrive (Sega genesis). Mechs has always meant mech warrior to me.
The camera was something I debated about a lot. I actual had the ability to orbit the camera originally, but I think it complicated things and you could end up disorientating yourself. The unfair advantage was (as I send in my comment below) quite intentional, though it could probably use some tuning. I always started in my mind to have that isometric viewpoint but maybe the angle isn't right. I also originally had the camera further back, but I felt like the closeness and unfairness was a 'good' frustration. I'm happy to get the feedback though, it's worth experimenting with.
The arrow and also the spot light on the ground showing your body facing position are some of my favourite little touches.