Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks! One of the first games I ever played in depth was Mech Warrior 3050 on the Megadrive (Sega genesis). Mechs has always meant mech warrior to me.

The camera was something I debated about a lot. I actual had the ability to orbit the camera originally, but I think it complicated things and you could end up disorientating yourself. The unfair advantage was (as I send in my comment below) quite intentional, though it could probably use some tuning. I always started in my mind to have that isometric viewpoint but maybe the angle isn't right. I also originally had the camera further back, but I felt like the closeness and unfairness was a 'good' frustration. I'm happy to get the feedback though, it's worth experimenting with.

The arrow and also the spot light on the ground showing your body facing position are some of my favourite little touches.

Haha yeah it's an awesome game to take inspiration from i gotta admit (cause i kinda did too for my entry XD) even though i like both very Mechwarrior grounded designs, and crazy anime ones ^^

I agree that an orbiting cam could be a bit confusing so you made the right choice by having it fixed but like i said to me it's the angle rotation it has that to me felt a bit hard to judge depth when enemies are in the distance.

But like i said that's the only real issue on the gamefeel, the rest is fine, and yep the spotlight with the arrow indicator is really the best detail that helps tremendously :)