Unlike most games which I’ve been saying are too hard, this one was actually too easy. Enemies did not take a lot of shots to kill with my big gun, and even better, seemed to die instantly once they were within one or two squares of my tower mechs. A little more differentiation and depth to the enemies & allies would go a long way.
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I totally understand!
I forgot to mention I really liked the chunky aesthetics of the cockpit and how the UI was integrated into panels that came in and out. Hitbox detection seemed a little finicky with the panel UI, I kept closing panels when I meant to hit the buttons, so maybe making the buttons bigger would help.