I've only played the games with Linux builds, so there's a lot I didn't get to!
Different people work differently - I try to stick with cubes and spheres for as long as I can before making assets, but I do find it very exciting and motivating once I switch over and start making "bespoke" stuff that pulls a game's visual identity into focus.
Best of luck with your project - hopefully you won't be waiting too long for Godot 4 if that has features that you need :)