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(+1)

Calm and relaxing gameplay. It was a good idea to make sure that initially the fish was not visible and its real appearance was noticeable only when you pull it out.

(1 edit)

I liked the idea that everything was hidden until the player made their choice, since that felt very much like fishing to me.  Not knowing what decided to grab your fishing rod until it surfaced.  I was thinking of having fake fish (driftwood or kelp ) so that the player had to make a bit of a gamble between targets.