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(+1)

It took me a death or two to realize there was a pistol in the starting carriage, whoops. At the moment I can't seem to find anything to clean the machine and keep dying due to low terrain. Definitely a neat experience though, good use of ambient sound and fantastic environment/enemy design.

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Thanks for playing! There are definitely some issues we're now noticing about proper communication to players, it's definitely something we'd like to address post-jam! 

If you don't mind, could you elaborate on "kept dying due to low terrain"? I would like to fix that when I get the chance, because that seems like  a pretty sizable issue.

(+1)

Ah, yeah sorry, problem occurs in the third major area (with the mining apparatus), if you take a right from the pond shore (and the crashed cart / horse / enemy there). It looks like there should be a passable crossing to somewhere else, but trying to get there results in game over. I thought I was getting instakilled because I was accidentally stepping below the waterline but thinking now it was probably some other out-of-bounds thing.

Right. Thanks for letting us know! Someone else had that issue as well, and we just think a kill volume got moved out of place and was just never noticed by either of us. That's definitely high on the list of fixes post-jam.