Nice art style! I felt a little lost at times with the gameplay. I think there's definitely a cool idea here, but either some balance or additional information on how things work would have done a lot. Still, great wokr!
kealmcking
Creator of
Recent community posts
Appreciate the comment! Due to some issues the actual puzzle design/testing got pushed way towards the end of the development, so most of the levels are first iteration unfortunately. The ability to switch seamlessly to next level is something I plan to add in an update post-jam, because I do agree it is incredibly tedious.
Thanks for playing!
I really like the character art. The game concept is interesting but kind of hard to figure out at the very beginning.
Also, I had a bug where every time I clicked on an option it would add a +22 Intelligence sprite to my screen. Not sure if I was actually getting all that intelligence or not though, lol.
I really love this idea. It's a fun, simple loop that manages to keep itself engaging.
It does feel a bit like the difficulty ramp is too harsh, and I think that's because there is almost no way to augment your health. This makes the second area boss seem impossible (I still havent beaten it). Maybe adding armor as drops to increase your health could help balance this out?
It also took me way too long to realize you could rotate items, which adds another dimension to it.
Incredible job!