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Before I say anything I think I should say that it is a good thing that you have made this game, and submitted it, so I hope you won't feel disheartened by the rest of the stuffs I am going to say.

I suppose this one is an unfinished game. Graphics wise it looks cool but I'm not sure what I was playing. As someone else said this may have some potential as a demo but this is not quite playable yet XD

I think you did say you were very busy at the time, so this is understandable. But I think I do have some advice: For future jams, be it MGGJ, or not, I think better planning and determining priority is very important. The first thing you should aim is playability; forget about extremely cool graphics and animations and stuffs those can come later, but make sure it is playable first and that people can understand the game easily first. Considering you are busy, and you know you are busy, you may also want to aim for smaller scale, less complex games next time -- don't you think the mechanics of the game is a bit too complex to both make and for players to understand? Don't you agree that some of the features you were planning to put like AIs are too ambitious when you know you have a busy schedule? Creative and fun games don't have to be too complex with tons of features. I hope I don't sound too preachy, but those are the kinds of advice that I can give.

In any case though thanks for participating! I hope you had fun.

You sound very preachy :P

But you're not wrong. I don't really do small games though. The genres it generally allows for just don't interest me.