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(+1)

Great concept, level design and pixel art! The game feels really smooth and polished and makes great use of sound cues. It's cuter than it's creepy, but if that's what you're going for good! If you wanna crank the spooky factor up however here's some suggestions: use colder colors, add footstep sounds, slow movement down and most importantly go for disturbing music and sounds. Maybe a heart rate sound that accelerates when chased would be cool too. And graphical effects that underline the tension of being chased and get more and more intense as the monsters get close. Anyway good job!

(+2)

We actually thought the warmer colours worked really well for the aesthetic of the game. The richer, more vibrant tones made it feel more alive and set it apart a bit since most games in this genre use the colder palette. Agree that footsteps would be a good addition though :)

(+1)

They do work in fact, if you're happy with that style go for it! I was merely offering suggestions to make things spooky :)

Yeah of course! We aren't the devs of this game, just other players offering a different perspective :) 

Haha sorry I didn't notice XD

(+1)

Thanks for the feedback.

The tileset is created by pixel poem - no credits for me ;)

I also had a few ideas to make it creepier adding camera shake or blur if you see an enemy. Actually I added footstep sounds to the game but  in the end I forgot to use them. There are a few features I ain't managed to implement due to lack of time (and dwindling motivation). As example, all coins have no use :|

It was a nice little jam and creating horror games is a lot of fun. I want to go for a 3D game next time :)

(1 edit)

Yes it's so fun! And yeah I totally get you about the lack of time :P

About the coins, haven't you used them as score? There definitely was a room full of them that was optional and required backtracking. That's actually a good enough use of coins if you ask me!

And good luck on your next 3D game! ;)