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Yeah, I also thought that the game was a bit too vague on the story part, it was my first time trying to incorporate a story without any dialogue, all I did was change the design of the world on each level (although I don't know if it's recognizable hehe). Anyway thanks for the feedback! (btw, the story was also about a guy collecting souls like the reaper, hence the tombstones, and the things that you were delivering was like a parting gift of some sort)

Ah okay. I noticed the graves and stuff changing but I thought I was delivering like poisoned food or something  then it would be like a reveal that I killed the whole town and the boss just goes good job let's go do the next town now. Something like that.