Yeah, I also thought that the game was a bit too vague on the story part, it was my first time trying to incorporate a story without any dialogue, all I did was change the design of the world on each level (although I don't know if it's recognizable hehe). Anyway thanks for the feedback! (btw, the story was also about a guy collecting souls like the reaper, hence the tombstones, and the things that you were delivering was like a parting gift of some sort)