Thanks for the feedback! also, all of the assets I got from Kenney were from their premade kits so no asset forge.
nomi
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Yeah, I also thought that the game was a bit too vague on the story part, it was my first time trying to incorporate a story without any dialogue, all I did was change the design of the world on each level (although I don't know if it's recognizable hehe). Anyway thanks for the feedback! (btw, the story was also about a guy collecting souls like the reaper, hence the tombstones, and the things that you were delivering was like a parting gift of some sort)
Thanks!! I really focused more on the level design in this one, but couldn't really put the horror feels in it. As you've said this game was made for a different jam, but it also coincided with the start of this jam and I thought that the game I was making fitted the theme at the time I was developing it (although it doesn't seem like it right now).
Hey! I am a bit late but here's my game: https://itch.io/jam/gabjam3/rate/1168105, I've already played and rated your game